THE DUSKWALKER CHRONICLES

A Found-Family Fantasy Adventure

For readers who love Ranger's Apprentice and Percy Jackson

Book One The Hollow King's Prison

The Hollow King's Prison

The dead don't stay dead in Copperfall. Miners are vanishing. The tunnels have gone cold. And ranger Kira Duskwalker — a loner who trusts animals more than people — has followed a trail of walking corpses to a dwarven town that's running out of time. Something is waking beneath the mountains. Something old, patient, and hungry. The locks that held it are breaking, and the people who built them are long gone. Kira can't stop it alone. But trusting others is the thing she does worst — and the thing this mission demands most.
Book Two The Drowned Temple

The Drowned Temple

When a desperate mission sends Kira, Helga, Finn, and Alaric deep into Mistral Marsh, they discover the treacherous swamp holds more than quicksand and hungry predators. Something ancient stirs beneath the black water—something that was meant to stay forgotten. With Helga's courage tested, Finn's past catching up to them, and Alaric's faith shaken, Kira must hold her found family together.
Book Three The Darkened Light

The Darkened Light

Seven lighthouses. One ancient prison. Something very patient waiting to get out. The Deep Hunger has been sealed beneath the ocean for eight centuries. Now the lights are failing, the keepers are dying, and ships are being dragged into the dark. Kira and her new guild have one chance to restore the Stormwatch Lighthouse before the binding breaks. But the caves are crawling with the Hunger's children—and the real enemy is the man who was supposed to hold the light.

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About the Author

J.S. Brundage built the Thornwick Protectorate for his sons. As a Dungeon Master, he'd spent years drawing maps, voicing NPCs, and setting traps. But here's the thing about being the DM: you never get to be surprised.

He wanted to play too.

On a rainy weekend when his youngest and he were both home sick with the flu, he decided to try something different—could AI run a decent D&D session? He wrote a prompt, set the scene in a corner of the Protectorate he'd never fully explored, and started rolling dice.

What happened surprised him. The AI didn't just run combat—it told a story. Characters emerged with real voices. Tensions built. For the first time, he got to experience his own world without knowing what came next.

The Duskwalker Chronicles is a gift for his boys, born from a flu-weekend experiment. Welcome to the Thornwick Protectorate.

"This is the best book my Dad has ever written." — C.